﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using XGameFrame.Graphic;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using XGameFrame;

namespace XTowerDef.GameScreens.TitleScreenElements
{
    public class MouseSprite:StaticMouseSprite
    {

        public MouseSprite(Texture2D pTexture,Vector2 pPosition)
            :base(pTexture,pPosition)
        {

        }
        public override void SetPosition()
        {
            Position = new Vector2(InputHandler.CurrentMouseState.X - 13, InputHandler.CurrentMouseState.Y-8);
        }
        public override void Update(GameTime pGameTime)
        {
            base.Update(pGameTime);
        }
        
    }
}
